A Bizarre Run Controls & PC Keybinds Guide

Browse PC keyboard and mouse controls for A Bizarre Run by category: horse riding, Stand and Spin combat, and secondary weapons.

A Bizarre Run Horse Riding & Movement Keybinds

TACTICAL KEYBIND HUD
WASDMove character / Steer mount
SpaceJump
Left ShiftSprint (while mounted on horse/camel)
ZActivate speed Boost
TCall / Summon your horse
NDismount horse / Interact with world objects
QHang on side of horse (Mounted) OR Dash (On-foot combat)
Left CtrlToggle Shift Lock camera

A Bizarre Run Stand & Spin Combat Keybinds

TACTICAL KEYBIND HUD
BSummon / Put away Stand
M1Basic Attack (Left Mouse Button)
1 - 4 (+C)Stand / Spin Ability Skills 1 to 4 (+ C combo)
REnhanced Move / Heavy strike
FBlock incoming attacks
GActivate Purple Awakening Bar Ultimate
XEmote (aura farm)

Sidearms, Consumables & Stage Interaction

TACTICAL KEYBIND HUD
Hold CHold C: Equip secondary weapon (Revolver, Dynamite, Lasso)
Hold C + M1Fire Revolver, throw Dynamite at TNT crates, or cast Lasso
Hotbar 1 - 9Equip hotbar consumables (Stand Arrow, Rokakaka Fruit, healing items)
Ctrl (Campfire)Crouch beside Stage 2 Arizona Desert campfires to restore health

PC Combat Combos & Mounted Input Sequences

Mastering keybinds in A Bizarre Run comes down to chaining Stand or Steel Ball skills cleanly out of light M1 strings, dashes, and horseback slipstream sprints without dropping momentum.

Standard M1 Into Guard-Break String

Melee Stand BnB
B -> M1 x4 -> 1 -> 2 -> R

Press B to summon your Stand, land four light M1 strikes to lock hitstun, cancel directly into skill 1 and skill 2, and finish with R heavy attack if the opponent holds F to panic-block on wakeup.

Charged Steel Ball Volley & Awakening

Golden Spin Spec
Hold C -> 1 -> 2 -> Q Dash -> G

Hold C behind cover or while drafting to charge Golden Spin energy, release enhanced Steel Ball projectiles with 1 and 2, side-dash with Q to maintain mid-range spacing, and press G once the Purple Awakening Bar fills.

Slipstream Draft & Saddle Zoning

Mounted Racing
WASD + Left Shift -> 1 / 3 -> F

Hold Left Shift inside a rival rider's dust trail to gain slipstream bonus speed, fire ranged pokes (such as Tusk Act 1 nails or Steel Balls) on 1 or 3 to detonate ahead TNT barrels, and tap F to block counterfire.

Dismount Recovery & Remount Escape

Checkpoint Defense
F Block -> Q Side-Dash -> M1 x3 -> T

If an ambush knocks you off your saddle near a stage gate, absorb incoming barrages with F, dash laterally with Q to punish recovery frames with a quick M1 string, then press T to call your mount and resume galloping.

Advanced Movement, Slipstream & Combat Tips in A Bizarre Run

Slipstream Drafting & Spur Timing

01

Hold WASD to tuck directly behind a leading rider's dust trail in A Bizarre Run until the slipstream wind effect activates, then trigger your sprint or boost as you pull alongside to overtake without burning your entire Stamina bar.

Stand Summon Cancels & Guard Breaks

02

Press B to summon your Stand before fighting, chain light M1 hits into skills 1 through 4, and use R (Heavy Attack) to break opponents holding F to block. Save Q side-dashes to slip out of corner pressure after recovering from a knockdown.

Campfire Crouch Healing & Spin Charging

03

During hazardous Stage 2 Arizona Desert stretches, use Left Ctrl to crouch near campfires and stabilize health. Spin users should hold C during safe riding windows so rotational charge is pre-primed before checkpoint ambushes.

Coming From Closed-Beta Gameplay Videos?

Early pre-release test builds bound Stand summon to Q, barrage to E, and skills to T/Y/Z-V. In the live Open Beta build, B summons your Stand, number keys 1 through 4 trigger Stand or Spin abilities, Hold C draws sidearms or charges Spin, and G activates Awakening.